Post by Loker on Feb 20, 2006 9:35:27 GMT -5
Twilight War: After the Fall (TW) is an Extreme Online Roleplaying Game (XORG): a Massively Multiplayer Online Role Playing Game (MMORPG) with an integrated First Person Shooter (FPS) style combat system, where thousands of online players come together in an expansive and immersive three dimensional world. Twilight War takes place on Earth, in one possible future where the planet has been reformed following two great catastrophes – the Terror War and the Doomsday War.
During the first quarter century of the new millennium, mankind suffered through the Terror War. Surviving nuclear fire and biological assault, the free nations of the world finally united and succeeded in reshaping humanity into a proud and productive race that would reach for the stars rather than succumb to the barbarity of the past. For decades after that fateful conflict, mankind lived in relative peace and achieved its goals of colonizing the solar system from nearby Luna to the distant moons of Saturn.
But peace is often short lived in a brutal and often fickle universe.
Another race came to Earth, a dying race, desperate to seize a bountiful planet to be their new home world. The Skel came in three massive crucible ships, and with advanced technology, genetically manipulated warriors, and the will to conquer, quickly overwhelmed Earth’s untested defenses and the fledgling International Space Emergency Force.
The existence of alien intelligence had finally been proven, much to the dismay of those who wished for the discovery.
Those who had time to call it anything called the resulting conflict the Doomsday War. The Skel rained fire upon the Earth, but refrained from total destruction, wanting an intact planet to conquer. Legions of Skel and their genetically bred creations poured from the heavens and clashed with the combined forces of the United Nations of Earth. For years the battles raged, until no major city or industrial complex remained standing. The thousands of satellites ringing Earth were silenced, and the glittering lights on the planet’s dark side were all but extinguished, bringing back a stygian darkness that had not been seen by most of mankind in centuries. The Skel were slowly being worn down by attrition, but the cost was civilization itself.
A desperate sabotage mission on the crucible ship dubbed “Nemesis” yielded a great victory for mankind, but also sealed the fate of both races. Out of control, the massive world ship crashed into the Atlantic Ocean near Antarctica, disintegrating the ice cap and causing global wide earthquakes, tidal waves, hurricanes, and volcanic eruptions. When the ashes cleared and the waters receded somewhat, little was left of either great army, and all of humanity's massive coastal cities lay submerged. The Fall, as the event became called by the few survivors, and what resulted from it, became the new common threat, feared by all.
It is now A.D. 2296, two hundred years after the Doomsday War ravaged the planet and forever changed its ecology.
The Earth is a mixture of wastelands, wilderness, mutant and alien biology. Small city states and tribes have risen from the debris of the Old World to reclaim what was lost, and to find what could be regained. Some bring the promise of hidden technology while others bring the rule of the sword. Many fight only to survive the next year. Nomad tribes, lawless brigands, and mutants roam the ruined remains of civilization, and in the darker places twisted animals and horrible creatures prowl. Bioengineered creatures, mutants resulting from radiation, and the descendants of the alien Skel lurk in the Outlands, making them dangerous to traverse, even in modern vehicles, which are rare and worth a small fortune.
The remnants of human civilization is scattered and divided both by vast stretches of wilderness, and by ideological rifts. Many of the survivors have little knowledge of the events that brought an end to the Old World, and most of the rest know only what the current warlords and religious pontiffs want them to know. Most know of the Skel, and they are often blamed for the end of the great human civilizations, but few now living have ever seen a real Skel. Some call them aliens, some demons, and others think of them as creatures created by humans, depending on local dogma. The remaining Skel are also divided and scattered, and retain little of what they had before the Doomsday War, though most still believe this world is theirs by right of conquest.
Though it is common knowledge that Earth is the homeworld of humanity, much of the world was seeded with alien biology during the Doomsday War, making vast stretches almost unrecognizable both in flora and fauna. Over the last two centuries, many of the alien life forms have migrated and mixed with native species, creating a blending of the biospheres. Combined with the devastation caused by nuclear weapons, earthquakes, the rise of ocean levels due to melted ice caps, wild fires, and meteor bombardment, there is little resemblance to pre-Fall Earth.
Explore kilometers of wild Outlands and ruined cities. Find, buy, or create a vehicle to suit your needs – but remember that fuel and spare parts are rare. Find and train, or purchase, a mount – more vulnerable than a vehicle but more affordable and nearly self-sustaining. Think you have the perfect high tech rifle? It is the bullets that are sometimes hard to obtain…
Battle among the ruins of Earth against creatures and brigands. Scavenge Pre-Fall materials and sell them for a profit. Travel to other cities and find the best profit margin.
Join an allegiance and fight against their enemies, or remain neutral and indifferent to everyone but yourself.
www.twilightwar.com
During the first quarter century of the new millennium, mankind suffered through the Terror War. Surviving nuclear fire and biological assault, the free nations of the world finally united and succeeded in reshaping humanity into a proud and productive race that would reach for the stars rather than succumb to the barbarity of the past. For decades after that fateful conflict, mankind lived in relative peace and achieved its goals of colonizing the solar system from nearby Luna to the distant moons of Saturn.
But peace is often short lived in a brutal and often fickle universe.
Another race came to Earth, a dying race, desperate to seize a bountiful planet to be their new home world. The Skel came in three massive crucible ships, and with advanced technology, genetically manipulated warriors, and the will to conquer, quickly overwhelmed Earth’s untested defenses and the fledgling International Space Emergency Force.
The existence of alien intelligence had finally been proven, much to the dismay of those who wished for the discovery.
Those who had time to call it anything called the resulting conflict the Doomsday War. The Skel rained fire upon the Earth, but refrained from total destruction, wanting an intact planet to conquer. Legions of Skel and their genetically bred creations poured from the heavens and clashed with the combined forces of the United Nations of Earth. For years the battles raged, until no major city or industrial complex remained standing. The thousands of satellites ringing Earth were silenced, and the glittering lights on the planet’s dark side were all but extinguished, bringing back a stygian darkness that had not been seen by most of mankind in centuries. The Skel were slowly being worn down by attrition, but the cost was civilization itself.
A desperate sabotage mission on the crucible ship dubbed “Nemesis” yielded a great victory for mankind, but also sealed the fate of both races. Out of control, the massive world ship crashed into the Atlantic Ocean near Antarctica, disintegrating the ice cap and causing global wide earthquakes, tidal waves, hurricanes, and volcanic eruptions. When the ashes cleared and the waters receded somewhat, little was left of either great army, and all of humanity's massive coastal cities lay submerged. The Fall, as the event became called by the few survivors, and what resulted from it, became the new common threat, feared by all.
It is now A.D. 2296, two hundred years after the Doomsday War ravaged the planet and forever changed its ecology.
The Earth is a mixture of wastelands, wilderness, mutant and alien biology. Small city states and tribes have risen from the debris of the Old World to reclaim what was lost, and to find what could be regained. Some bring the promise of hidden technology while others bring the rule of the sword. Many fight only to survive the next year. Nomad tribes, lawless brigands, and mutants roam the ruined remains of civilization, and in the darker places twisted animals and horrible creatures prowl. Bioengineered creatures, mutants resulting from radiation, and the descendants of the alien Skel lurk in the Outlands, making them dangerous to traverse, even in modern vehicles, which are rare and worth a small fortune.
The remnants of human civilization is scattered and divided both by vast stretches of wilderness, and by ideological rifts. Many of the survivors have little knowledge of the events that brought an end to the Old World, and most of the rest know only what the current warlords and religious pontiffs want them to know. Most know of the Skel, and they are often blamed for the end of the great human civilizations, but few now living have ever seen a real Skel. Some call them aliens, some demons, and others think of them as creatures created by humans, depending on local dogma. The remaining Skel are also divided and scattered, and retain little of what they had before the Doomsday War, though most still believe this world is theirs by right of conquest.
Though it is common knowledge that Earth is the homeworld of humanity, much of the world was seeded with alien biology during the Doomsday War, making vast stretches almost unrecognizable both in flora and fauna. Over the last two centuries, many of the alien life forms have migrated and mixed with native species, creating a blending of the biospheres. Combined with the devastation caused by nuclear weapons, earthquakes, the rise of ocean levels due to melted ice caps, wild fires, and meteor bombardment, there is little resemblance to pre-Fall Earth.
Explore kilometers of wild Outlands and ruined cities. Find, buy, or create a vehicle to suit your needs – but remember that fuel and spare parts are rare. Find and train, or purchase, a mount – more vulnerable than a vehicle but more affordable and nearly self-sustaining. Think you have the perfect high tech rifle? It is the bullets that are sometimes hard to obtain…
Battle among the ruins of Earth against creatures and brigands. Scavenge Pre-Fall materials and sell them for a profit. Travel to other cities and find the best profit margin.
Join an allegiance and fight against their enemies, or remain neutral and indifferent to everyone but yourself.
www.twilightwar.com