Post by Loker on Dec 22, 2005 22:29:54 GMT -5
Leave No Man Behind is a modification for Half-Life 2 based off the true events during the 1993 conflict in Somalia. With this modification, we hope to achieve a great deal of realism, while still keeping the game play and fun level top notch. This game will incorporate military tactics, as well as all the weapons, vehicles, and surroundings experienced by the United States Military while in Somalia.
As said above, the maps will be created with every detail in mind. From every doorway to window, we will try to achieve realism in a whole. Maps won't be the only thing in the mod that pay attention to detail. All of the weapons and vehicles will be modeled and textured with pinpoint accuracy. Reload, draw, fire, and jam animations will be animated using military advisement. An explosion will disorient the player, depending on how far he/she is away from the explosion. Shrapnel can have the same effect as a bullet, which can cause a leg to limp, or an arm to sway more when aiming. Each body part has a certain health assigned to it. No more of shooting a person in the foot 20 times and them dying. When a body part hits 0 health, or "dies", it will loose its ability to perform an action. For example, if a leg "dies", the player will limp and hobble around at slower speeds until he/she seeks medical attention. Jamming will also be part of the mod, for example when one holds down the trigger for an extended amount of time (on a fast firing rifle) jamming can occur. Also, jamming will happen randomly through out your tour. When this happens, you press the key bound to fixing the jam, and an animation is shown of you fixing the jam.
lnmb.hl2files.com/
As said above, the maps will be created with every detail in mind. From every doorway to window, we will try to achieve realism in a whole. Maps won't be the only thing in the mod that pay attention to detail. All of the weapons and vehicles will be modeled and textured with pinpoint accuracy. Reload, draw, fire, and jam animations will be animated using military advisement. An explosion will disorient the player, depending on how far he/she is away from the explosion. Shrapnel can have the same effect as a bullet, which can cause a leg to limp, or an arm to sway more when aiming. Each body part has a certain health assigned to it. No more of shooting a person in the foot 20 times and them dying. When a body part hits 0 health, or "dies", it will loose its ability to perform an action. For example, if a leg "dies", the player will limp and hobble around at slower speeds until he/she seeks medical attention. Jamming will also be part of the mod, for example when one holds down the trigger for an extended amount of time (on a fast firing rifle) jamming can occur. Also, jamming will happen randomly through out your tour. When this happens, you press the key bound to fixing the jam, and an animation is shown of you fixing the jam.
lnmb.hl2files.com/